Postprocessing shaders using FX Composer

If you are reading this, I suppose you already know something about writing Post Processing shaders, but if you don’t, a very good place to start is this page:

Actually, that’s the page from where I learned what I’m showing here. Now, if you know nothing about shaders and you have curiosity, one of the best explained intros to the shader world is here:

Here, I’m basically just pasting some screen caps of my first achievements in PP shaders. I’m still learning how to do this so the stuff is very basic.

Note: The toroid has applied a “normals” shader I am trying, and I skipped the background in all captures but the last one.

Normal Scene


Continue reading “Postprocessing shaders using FX Composer”