This little engine that is not born yet is still developing well. Right now, there are some news to share with anybody who wants to hear:
- GPU Animations are up and running.
- I improved the performance by 10x (specially good for animated meshes) after converting two lines of the uniform upload code to Cython
- When adding a ‘fullscreen effects’ framework, I placed the code in the wrong place and it ended up being capable of overriding the entire rendering path, so I implemented an easy-to-override rendering pipeline without even planning to (I’ll use it to add deferred rendering one day).
Sometimes the progress feels very slow on this, but then it speeds up. I hope it will be faster now.
And next, the funny pictures:
Dwarf model downloaded from animium.com, but originally belongs to http://www.psionicgames.com