Finally, Engendro 3D, the Python based OpenGL game engine arrives to Github. If you want to try the engine so far, to criticize, help or whatever, visit
to clone or fork and try it.
While the published version is still a very early and incomplete alpha, I needed to upload the work I have been doing on this engine and the supporting projects, at least as a backup… and I’m very happy for doing it, since just yesterday my disk failed, taking with it a lot of work. But now I have an almost updated copy!
I’m not a friend of backups, and this have slowed down the progress on many little things I have started (and never finished) in the past, including the engine, when I sufer a failure, but now I can just clone from the repos 😀