Just three points

Finally got my first triangle in OpenGL using OpenTK + VB.net:

opentk

It was not so easy, even when OpenGL looks simpler than DirectX. Also, I spent a lot of time trying to make SharpGL work, but at the end I just failed on that, so I switched to OpenTK and… success! (but still not sure about staying with that).

Also, two caps from the ongoing work of the engine (Direct3D), for the three advertised:

screenshot_11_8_2013_4_44_24

screenshot_10_8_2013_23_2_36

Models still don’t have textures because I’m integrating the effects system for batching the calls before trying shaders with texcoords. And well, that’s all for now.

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