Finally got my first triangle in OpenGL using OpenTK + VB.net:
It was not so easy, even when OpenGL looks simpler than DirectX. Also, I spent a lot of time trying to make SharpGL work, but at the end I just failed on that, so I switched to OpenTK and… success! (but still not sure about staying with that).
Also, two caps from the ongoing work of the engine (Direct3D), for the three advertised:
Models still don’t have textures because I’m integrating the effects system for batching the calls before trying shaders with texcoords. And well, that’s all for now.