I was a little jealous of the opportunity that Unity user have to use their webplayer, but then I realize that we, DX Studio users have a webplayer too. I recently saw a user showing a game trough a page sored in Dropbox, so I knew it was possible. After Googling a little, I found this page about Using Dropbox with Unity, and after adapting the method, I decided to show you the
Steps to set a webplayer in Dropbox for your DX Studio documents:
- After registering in Dropbox, go to https://www.dropbox.com/help/16/
In the bottom you’ll find a link to enable a Public folder.
- Create a Html build for your DX Studio game.
- Upload all the created files to your Public folder in Dropbox. You can keep them in a subfolder inside the Public folder.
- In your Public folder right click the .dxstudio file you just uploaded and in the context menu select Copy public link.
- Open the .html file created with your dxs doc and in the line that says:
var dxswrapper1 = new DXStudioPlayer(path+”yourdoc.dxstudio”, “dxs1”, “dxstudioplayer1”);
replace all the bold characters for the link you just copied.
- Give to your users the Public link to the .html file.
Done! This method should work also for games using modules or other on-the-background loading.